New BLIde IDE in the works
Most of BlitzMax users know pretty well latest anouce by Mark, regarding a new language in the Blitz familly called (unless this changes) BMX2.
I’ve joined the dev team of this project today, with the idea to make BLIde support this new language. At first sight, while BMX2 should feel very natural for a regular Blitz user, it has some aspects that will requiere a deep rewrite of the internal BLIde engine. This rewrite will be done in order for BLIde to provide things like advanced intelliprompt, and in order for BLIde to support all the new language facets. I can’t (and I won’t) give any details of what’s in the kitchen regarding BMX2, as all information will come from the official source (wich is Mark), whenever Mark feels it’s the right moment, but regarding BLIde, all I can say is that it will not support BMX2 in its current status.
So, as all the internal BLIde parser, lexer, AST engine, debugger and compiler-driver will have to be rewritten from scratch, I’ve decided to make it in the form of a brand new IDE. This ide will be BLIde for Bmx2 (instead of the current BLIde for BlitzMax). It will be released for free, in alpha form, whenver we have a public beta version of bmx2. There’s no plan or timetable for this new project. The project is currently on a planing status, and I’m not sure when it’ll see the light of day. Anyway, I’m very excited with it and I hope most Windows Blitz developers will find it useful.
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This is the personal development blog of Manel Ibáñez.